Strict Commitment 2 - Lost in Space
A downloadable game for Windows
An nsfw game where you play as your own character and get to travel through space experiencing all types of cosmic horrors and fantasies.
So you may be wondering; How is this better than the first game?
I added up to 150 customizable parts. In the original it was about 40...
(Demo doesn't have colouring and other options available at the moment)
A custom-made battle system that will allow for many unique interactions. Perhaps you can solve a battle without violence? Or even charm your enemies?
Theres eight unique races with their own perks and quirks. Only five in the demo however.
Overall, I plan on making this a big game, kinda like my vision with Strict Commitment 1 but with this I'm actually going to put 100% of my effort into this and stop being lazy lol.
- Kinks and Fetishes
- Sex, Nudity, MxF, MxM, FxF, Slime, Tentacles, Smell, Cum, Biting, Abuse
All sexual scenes are skippable; I plan to add toggles soon that enable and disable certain kinks.
- Controls
Movement - Arrow Keys or Mouse
Accept - Z, enter or left click
Back - X, esc or right click
Menu - Esc when in over-world
Interaction Menu - Q or PGUP
I'm also open to suggestions if you have any ideas for the game!!
Roadmap - Strict Commitment 2 - Lost in Space by Unkind
Try out the first game as well!
Unkindy | dumb game dev :p | Patreon
You can also support me if you want!
https://discord.gg/E3mUT84dGB
Discord Here^
If you need anything, I'm active on here and on discord, and I try to respond to every comment
Updated | 1 day ago |
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | Unkind |
Genre | Adventure, Role Playing |
Made with | RPG Maker |
Tags | Adult, Erotic, Funny, Furry, hgame, Horror, nudity, Sandbox, Text based |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Install instructions
PC - Download, extract zip, play game
Development log
- Version 0.11 - Mechanics update and customization1 day ago
- Version 0.1 - Bug Fix!5 days ago
- Version 0.1 - Framework update10 days ago
- Version 0.09 - More Stuff!19 days ago
- Version 0.08 - New Planet!28 days ago
- Version 0.07 - New features35 days ago
- Discord Server36 days ago
- IMPORTANT NOTICE37 days ago
Comments
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Update should be out in 2ish days! I added a lot so far and I'm just finishing up on sprites and new mechanics.

I also updated the new UI. Status bar actually works now too!
The game gets soft locked in the slime fight szene. no matter how you choose to defeat it you stay locked in the battle.
Nevermind a normal attack works.
okay that is definitly a bug that you get stuck after every fight szene.
I'll look into this for you as soon as I get home.
I think I know what the problem is in the script, I would have to double check.
Thankies
It works now, I had to rewrite a lot of the script but it actually works way better. It wasn't checking that the battle ended and so it would just loop, and my check for it would 'sometimes' work so I just ended up rewriting it, thanks for letting me know!
A little feature I spent all day trying to make work...
Also hair is wip! I'm bad at making hair but I'm trying lol
The game is out on new grounds now! I wanted to make it more accessible so I released it on there. Go check it out if you want, its under review.
Strict Commitment 2 - Lost in Space
I also just released a small bug fix for the latest update. Battles would continue after winning/losing for some reason. I also fixed the stats and you can now level up! The max level is five for now.
Please redownload 0.1 if you already downloaded it. Sorry.
I just updated the roadmap, you should check it out! Roadmap - Strict Commitment 2 - Lost in Space by Unkind
Hey guys, the update will be out either tomorrow or the day the day after!
The link to the discord server is working again. I didn't know they expire after week lol
https://discord.gg/E3mUT84dGB Here it is
I just fixed a bug, just redownload Version 0.09 if you already have!
Hey guys, the update will be out soon (probably in 3ish days). I plan to have some more of the space hub done, and the scrapyard dungeon. Also more adult scenes :)
Hey guys, I'm working on giving the game an actual story. (And not just a couple of lines of text). Also the update will probably be out in a day or two!
Did you managed to get re-indexed? Also saw the tablet post. Didn't know you were solely using a mouse.
It popped up on itch so I think we're good. I did have to remove some of the things from the page to fit in with the guidelines, but other than that everything's fine. Just Non-con and Voyeur.
Yeah I'm still learning to use the tablet, my art is terrible and I don't think it's good enough to add to the game just yet. That's mainly why I do pixel art because it's way easier, especially with a mouse.
i would love to keep a further eye on this, but seeing as itch has decided to deindex most if not all nsfw content, is there a bsky or other such location i can keep an eye on
I completely forgot about that. I could make a bsky, Ill send a link when I do
@un-kind.bsky.social — Bluesky
Update will be out tommorow!
Took like 3 days to make the skills... Thats game development I guess lol
I might release a scraped game soon. It was for a game jam like half a year ago and I never finished it.
I just fixed some bugs in Version 0.05! Just redownload it if you already downloaded it.
pro tip: dont mix pixel sizes!
other than that uhh idk i didnt play yet
Wait is that a bad thing? I've never knew that lol
well yeah kinda
and its not only my opinion, iirc there are devs on youtube teaching stuff saying the same thing
Okay I see what you mean. A lot of my sprites were from the first game, just modified. I am working on improving them currently so I'll make sure to keep this in mind! Thanks for the advice!
Next update will be out in a day or two! I took a small break for the holiday which helped me find some inspiration lol
I apologize, I'm still working the next update! Making 100% sure everything is good
Fixed some small post Version 0.03 issues! If you downloaded it, you should redownload the update.
Also updated the submit action in battle - You have to do it multiple times and it has effects on the player.
Well, I was able to actually get both supplies without corrupting my autosave, so that's a major improvement.
I think there should be a "hit" "crit" and "miss" sound effect for the players attacks, though not the same ones used for the enemies hit sound effects.
There seems to be a slight clipping issue with the black sport shorts.
Long-term addition, but I think there's an opportunity for a CG at the point where you find the fox NPC at the fence. Just a simple one of them bent down fiddling with the fence.
That's good! That encounter bug was actually a simple fix that I kind of overlooked, I just added two lines to the script and it fixed it.
I could also add crits and misses. I haven't implemented them yet but I was planning on it, and possibly just tie these to the player's luck stat. Another thing I'm doing with the battle is adding skills and a defend option as well.
And yeah I can add a CG of the fox, I'm going to give them more face sprites too, so they aren't just staring into your soul lol.
Storywise, I'm not 100% sure where I wanna take the game yet. I obviously want to let the player explore on their on terms but I want to have something there besides just a jumble of random things. Same with the quests, I don't wanna just do 'go here and grab this'. I'll improve everything the best I can and then I might try to write some lore possibly.
I assume the current tileset is just a placeholder for now? I like the idea of more debris coming into view as you walk away from the crash site (since a dam burst would definitely do that, with a bunch of wreckage layered around the first "oil river" viewpoint.
And yeah, I get not just wanting the planets to be completely aligned with the player's goal/landing on them. You ideally want them to feel like living environments with their own story that the player just happened to stumble upon.
Oh, another question, right now to swap between your equipment/quests/save you can only use the left/right arrow keys, but would it be possible to make it so you can also use the up/down arrow keys? like being able to go to the save button with "down, right" instead of the current "right right right"?
Yeah I can fix the menu. It should be an easy fix. Also with the tileset, it is a placeholder but I might actually keep it because I wanted the map to be simple and easy to navigate, it also might just be starting to grow on me a little.
I'm think I'm going to flesh out what I have and then just go from there, then I'll add more story content.
I finally found that clipping issue with the shorts you were talking about, it will be fixed next update. For some reason it would only hide the players genitals when they had underwear on and not pants, it's set to both now.
Rough but promising, I love the display of paper dolls.Hopefully this game can go further
Thanks, I'm trying my best to make it work!
Alright, so the demo is pretty rough around the edges. I don't know how far I got in it as the last thing I did before getting my autosave got corrupted after fighting a slime was getting the second for the fox character. Right off the bat I'll say you'll really want to turn down the random encounter rate in the next demo/release. There's a decent amount of spelling errors, incorrect punctuation, and using "your" instead of "you're" or "their" instead of there. One that was pretty noticeable was the Slime's attack having an extra W in "forward". I would offer to comply a list of errors, but it's a bit hard with RPGM to do that. There's probably more I could say about the writing, but it's a bit hard to give a useful critique on it as a complete stranger. Simply I would say that the interaction with the computer felt alright, it seemed like it had a certain character to it, but the Fox not so much. It's not so much their personality, but the pace at which they deliver it, it felt like they needed a bit more dialogue and descriptions, y'know?
Combat wise: Again, it's a demo, but the static damage felt painful, especially when you lose your firearm. I hope the next release will change that.
I would advise you add WASD, and perhaps see if you can alter the equipment screen from the default RPGM one it has, because it feels like it deserves it's own screen, especially since the player's character doll is such a big deal.
Art: Has a charm to it, though obviously amateur, but I think the player character UI is acceptable (though there's a clipping issue with the genitals on some items.) The "rat" the player fights against really doesn't look like a rat, more like a wolf, though it seems like that's a reused asset from Strict Commitment 1?
Oh yeah, and about the player character doll. I think the victory wink was cute, but it would be interesting if there was a bit more to it, like if they did a little triumphant pose if they won combat normally, a sexy one if they won by lust, or a kneel if they surrendered.
I take it you had some inspiration from Lust Doll Plus? I also enjoyed that game, but really hated that species and body characteristics generally weren't addressed by the NPCs, so I hope your game does something like that.
Otherwise, pretty interesting demo, and I agree with a previous comment on SC1 that it has a certain passion (but please, do a spell check of your script!)
Thanks for a review on the whole game, I'll go over some of your points;
- A lot of the assets are from the first game, pretty much all of the scripts for equipping and unequipping clothes are copied. The enemy sprites are as well, they were just placeholders for when I actually made sprites for them. (I am currently rewriting all of the scripts and they will be 100 times better than whatever I had lol)
- I am also working on an equipment screen, that was really bugging me too!
- I also like that pose idea you mentioned and with the NPC reactions to the player. I could do something like that, like maybe have NPCs react if you look different or have a specific state?
- The battle system is also something I'm working on fixing. I initially had it so it would check if the player or the enemy was faster, so just; PLAYER (<,>, or =) ENEMY. But that is causing the enemy to attack first since they are always going to attack first if they have more or the same amount of agility as the player. Which means if the player only had one hp, they would be defeated, and it would cause the whole battle to just softlock. I think I'll just let the player have the first turn so it doesn't happen.
- And yeah I did take heavy inspiration from lust doll. I'm trying to go for something unique but fun at the same time, but also not just copy lust doll lol.
- For what you mentioned before about the space exploration, I could definitely try to add smaller areas for the player to explore, it sounds pretty cool!
Well thank you for your feedback on the demo! I am working on fixing all of the bugs and writing errors as well as the scripts so thanks for your feedback.
Haven't played it yet, but are you planning on having space travel mechanics/other planets, or is it set on a single planet?
Yeah, I plan on adding multiple planets. My plan was to have the player play the first planet and then just let them have access to all over the other ones.
Yeah, that's an absolutely fine way of doing it. I was just curious if there was some kind of ship exploration planned and curious how you would handle that. It would be interesting if there were objects in space beyond planets though, like derelict ships and space stations.
shaping up, will be watching this... what kinks are planed? mental alterations such as hypnosis? physical alterations such as transformations? hybrid states such as bimbofication?
noticed the paper doll and had an idea, how about using it for the enemies too such as one side being the players and the other the foes? that way they can share sex poses and any effects that alter the player could also be easly given compatability for the foes too... could also alow animations such as a hypnotised player/foe putting on a show with their assets.
I can add all of those! I could also test out your suggestion for the paperdoll effect, I think it's smart and I'm surprised I haven't thought of it lol. Thanks for you feedback!
hey some transformations being a thing that could happen in this game could be fun, and could turn you into different species, perhaps some not available at the start? like getting turned into a slime, for example?
That's actually a pretty neat idea; I could definitely implement something like that! Thank you