Version 0.03 - Various Fixes
Strict Commitment 2 - Lost in Space » Devlog


Hi guys, I spent the last few days just updating and improving some scripts and heres what I added/fixed;
- Added 2 new poses - one for losing and one for winning a battle
- A few new expressions
- Added Rat enemy sprite
- Fixed Fox sprite
- Added Talk/actions section in battle
- Added bras, panties, and socks
- Fixed bug where weapons wouldn't appear
- Lowered encounter rate (again)
- Made it so male gentilia reacts to high lust.
That was a small update but I hope you guys have fun! Next update will add some new stuff to do!
Files
Strict Commitment 2 - Lost in space Ver 0.03.zip 212 MB
74 days ago
Get Strict Commitment 2 - Lost in Space
Strict Commitment 2 - Lost in Space
18+ Furry RPG
Status | In development |
Author | Unkind |
Genre | Adventure, Role Playing |
Tags | Adult, Erotic, Funny, Furry, hgame, Horror, nudity, Sandbox, Text based |
Languages | English |
More posts
- Version 0.12 - The Battle Update5 days ago
- Version 0.11 - Mechanics update and customization13 days ago
- Version 0.1 - Bug Fix!17 days ago
- Version 0.1 - Framework update22 days ago
- Version 0.09 - More Stuff!31 days ago
- Version 0.08 - New Planet!40 days ago
- Version 0.07 - New features47 days ago
- Discord Server48 days ago
- IMPORTANT NOTICE49 days ago
- Roadmap55 days ago
Comments
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Got another autosave killing crash, seems related to enemy encounters and being near entrances for some reason.
The encounter rate is more manageable, but IMO there should be some way to know the area you're in will have encounters, maybe a slightly different tile colour?
Also god damn, the rat enemy takes about 14 hits to kill if you only do 1 damage. That's waaay too much. I dunno if damage should be increased, or if the rat's HP pool should be lowered.
Are you planning on mobs having fixed genders depending on what they are, or will it be RNG eventually? AKA, the rat enemy spawning randomly as a male, female, ect
Sorry about that, for some reason it wasn't reading that the weapons were equiped and adding the damage. I'll fix this really quick.
Also with the entrances, for some reason if you encounter an enemy and move into one it breaks the game. I think I can fix this as well, this ones been an issue since I made the battle system.
And yeah the rat enemy will have more than one variant.
I'll release a fix once I resolve these issues. Thanks for letting me know!
Okay, it's all fixed!