Version 0.05 - New Content and Fixes


Hey guys! Sorry for the late update, I know I said I would release it a few days ago but I was busy with personal stuff. I also wanted to make sure everything was good for you guys, so I'll just go over everything now;

- 3 new scenes, a new one with the slime and two with a new enemy, the shark, she's in the apartments.

- I also finished the apartments, if you want a walkthrough of what to do I'll include it at the end!

- The apartments also have a boss fight and a small puzzle. The puzzle is for extra loot and the boss is for progression.

- I added 2 new weapons, 1 new item, 2 new clothing options and a way to get your lost equipment back. 

- Furnished various buildings.

- Added the Defend skill.

- You can get covered in slime after losing to a slime. Using a bath will fix this.

- The scrapyard is now able to be entered! The beginning section is accessible.

- 2 bad ends added, see if you can find them! You also don't lose progress if you accidently get these so don't worry.

- Fixed clipping bug with the pants while having male genitals. 

- I also polished most of the scripts, basically making them better!

That was everything! I'm glad I delayed it by a few days because I was worried everything was broken. Turns out double checking everything helped me find some bugs, so from now on I'm going to playtest more. I also feel like I'm at a point with the game now where I can start maybe adding the customization system from the first game but better, it will be added eventually! Next update though I'm gonna finish off the scrap planet as far as the first chapter, adding a boss and maybe a dungeon for the scrapyard. The next planet is in the works as well and I think I'm gonna make it a hub for the player to buy stuff and just mess around. Let me know if you guys have any suggestions! Thanks for playing!


Walkthrough - To get the key for the scrapyard (I might make it easier next update), you have to lose to the shark in the apartments. When captured, wait for her to come back and then select be honest. After that you'll have the key! Going back to the shark after this will allow you to talk to her and get your gear back that was stolen earlier!

Files

Strict Commitment 2 - Lost in space Ver 0.05.zip 212 MB
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(1 edit)

Okay, so I'll start off with some bugs.

It seems there's a bug when sleeping in the bed in Fox's apartment where your health ends up in the four digits!



Another bug in Fox's apartment is that you can walk through the south wall of the ground floor for about 2 tiles.


Every part of the south wall seems affected by this, but you can only walk 2 tiles deep.

I believe that the silk outfit in the Cosplay store falsely says it's a stick when you pick it up.

Spelling errors:

In Fox's dialogue about the planet, they says 'disaperences' instead of 

'disappearances'

They also say 'necatities' instead of 'necessities', but I think this is an intentional mis-saying as a joke? Like it's supposed to sound like 'ne-cat-titties'? I was confused at exactly what "joke" they were supposed to be laughing at. If it actually is a joke, there should probably be some delay to the way she says it, like. 'just the... ne-cat-titties' or something like that. Again, might have just been a mis-spelling I mistook to be a joke.

Speaking of, I would start wrapping dialogue in quotes, just so it's clear what is an action and what is the character speaking. Also, fourth wall/narrator bits should probably be italicized, or perhaps bracketed? I would say that actions currently *like this* should instead be italicized like this but *this* is a valid way of doing it too, so it's entirely up to you and I don't wanna feel like I'm imposing a standard.

During the third "submit" action, it says 'your now touching yourself' when it should be "you're", I also think the line '',your opening touching your junk in front of your enemy.' is  weirdly worded. I think ',openly touching your junk right in of your enemy' or ',openly touching yourself right in front of the enemy' sounds better IMO.

During the fourth wall break reference to SC1, it should be '

affiliation' instead of 'afilation'

There seems to be a softlock where if you escape from El Shark's ropes, you can no longer submit when you attempt to challenge her again. Not if it's an intentional softlock or not, though.

Random thoughts:

I think it would be good if there was a natural hint to how to get the key from El Shark inside the game. Perhaps her diary could be expanded a bit, featuring a few more days that the player could read? Some could just be fluff about the character, but a bit where she describes an event and maybe laments that she loves it when people submit to her, but people rarely do it. And another bit where she wishes people were more honest with her? I dunno, it could come off as clunky either way, but I think that's a natural way of doing it. The other idea would be to add text to the damage dialogue stating that the player's [insert weapon here] seems to merely annoy the shark, since you don't have your pistol, you could kind of retroactively excuse this as El Shark's skin seemly not being affected by the current weapons the player has, and since the player only gets his pistol after he 'befriends' El Shark, it wouldn't matter after that, since I don't expect you'll be fighting her again after that. Speaking of, I think the whole setup in the left side of the hideout is a bit... well, wasted, since after the hint/door is found, there's nothing else but a bunch of doors with enemies behind them. Probably something that should be expanded on later? I dunno, I guess it depends on how big the scrapyard is later on

I think the items should probably have some type of simple description/stats listed? Doesn't seem to be the case right now.

Reactions to the player's current clothing from Enemies/NPCs would be cool. Like Fox saying something if the player first encounters them while naked, as well as when they're in their apartment. The new Silk set could do something similar as well.
 Also, this is kind of an iffy idea I'm not sure you'd want to do, but for the more foul-mouthed/asshole NPCs and mobs, they could perhaps call the player an insult based off their race. So calling the player a "skinnie" if they're a human, or a 'mutt' if they're a wolf, ect. More or less just a flavour idea to make  race selection stand out more.

Anyway, that's all for now! Game is shaping up well.

Edit: Oh, and I noticed that fox's "tail" seems a bit iffy-looking right now, and more like a cape rather than a tail. Not sure if that's a graphical bug or not.

(+1)

Thanks dude, you've been a big help with everything so far and I really appreciate it! 

I like the idea of having reactions from NPCs. The insults especially, I think I could come up with a bunch of goofy ones. The shark is planned to be a potential ally to the player so I will eventually give her some unique dialogue and scenes. Also making it a kind of gimmicky battle where you can't attack her seems pretty cool. 

I'll fix those bugs and release a fix! I'll also work on correcting all of my spelling (I know it's bad lol). RPG maker is a little clunky, Idk if you ever used it but you can't bold or italicize anything when you use a text box. I could start doing; *You wave at the person across the river* or even just using parenthesis. Also the necessities spelling was an error but I think it's funny so I'm gonna keep it and maybe add more cat puns too.

Anyways how the hell do you have so much health and Mp?! Actually I think I know why, I added leveling up, I was testing it and I think I forgot to add a check for Max HP / MP, I'll fix this too.

Ah, got you. I didn't know about RPGM not having bold or italicized, never messed with it seriously enough to notice the text limitations, but that's good to know. 

I noticed the HP kind of randomly ending up around 50 in previous builds, but I never saw it go to 1000 before. I thought it was solely the bed, but I think it was just as you said related to being level 2. Speaking of which, are level ups going to be tied to skills? Like, will you learn a new skill every few level ups?

Another bug I noticed was that race selection still uses the old "can only go left or right, not down" movement that the new UI doesn't have. Also, you can move during the first scripted slime encounter to get the gate key, it didn't get fixed like the current encounters, which now properly lock you in place.

(+1)

Yeah it is tied to the bed, when you sleep I made it so the player would get +1000 HP and MP but it would cap out at the max and then go back to 20 and 2. But when you level up it changed the cap to nothing because I forgot to add it, so you would just gain an infinite amount of HP and MP. I could tie skills to level ups, I was maybe thinking you could just learn the skills through NPCs or books but I could also add some through leveling. 

I also just fixed the bugs you mentioned in the last paragraph! The western hall of the apartments is a placeholder, I plan on making it a bigger puzzle (just adding this part cuz I saw you mention it earlier) I kinda just wanted something for the player to do for some loot.

Learning skills through books and trainers is a good idea IMO. Gives the central hub another purpose and you can use skill books as rewards/loot in later levels.

And yeah, makes sense about the western hall.

(+1)

Might also have certain skills require a certain weapon. Like if you have a gun you can use a gun skill or if you have a sword, you can do like a power slash. Also thinking of when I add lust skills, they could make the enemies arousal go up, which in turn could let the player dominate over the enemy. Idk just some ideas Id thought I would share.

(1 edit)

Was the next planet going to be the "main" hub planet that the player periodically revisits, or just a one-off hub area? I think that would determine how it should be. If it's a main one, you could make it a big city/space station with a lot of room for future characters, but if it's just a one-off visit, it could be more rundown/beat up-looking.
 

(+1)

I was planning on making it a hub for the player yeah! I want the player to go back there a lot and let them just relax from fighting enemies and such. There will be shops (for outfits and customizations as well as items), clubs, bars, stuff like that.